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Visual effects and animation journalist Ian Failes

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Recent Posts

  • Announcing ‘befores & afters’
  • A new VR animation tool, for first-timers
  • LEGO Movie 2 at 3D Artist
  • Inside the fx of Bird Box
  • New 3D World has Alita, DNEG and more

Retro VFX: The tech of Terminator 2

An oral history with ILMers behind the CGI.

The social (VFX) lives of Hollywood

Behind the scenes vfx pics posted by the stars

Retro VFX: Contact

The famous mirror shot in ‘Contact’ was almost something else entirely

Retro VFX: Men in Black

‘Men in Black’ and its crazy collection of real and CG creatures

Retro VFX: Batman & Robin

The forgotten freeze-frame moments from the film

Retro VFX: Predator

Optical compositing, thermal cameras and *that* red suit

Retro VFX: The Mummy

Re-visit the digital make-up, mocap and other VFX innovations from the 1999 film

RETRO VFX: The Lost World

Animation director Randal M. Dutra reflects on those early days of the digital age

Retro VFX: The Fifth Element

Multi pass and motion control: re-visiting the VFX of 'The Fifth Element'

Retro VFX: Terminator 2

Full liquid metal, now in 3D: re-visiting the freakin’ T-1000 walking out of the fiery truck crash
Full liquid metal, now in 3D: re-visiting the freakin’ T-1000 walking out of the fiery truck crash

Retro VFX: Dante’s Peak

The race to finish Dante’s Peak...20 years ago

Retro VFX: CG Jabba

You’re a wonderful human being: re-visiting CG Jabba 20 years later

Retro VFX: Mars Attacks!

Behind the ILM Mars Attacks! tests that convinced Tim Burton to go CG

Retro VFX: Twister

It’s been 20 years since ‘Twister’ brought us that flying cow

Archives

  • March 2019
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  • April 2017
  • March 2017
  • February 2017
  • January 2017
  • December 2016
  • November 2016
  • October 2016
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  • January 2016

Masters of FX

My book featuring 16 of the world's best vfx supervisors is available at Amazon.com

Month: April 2016

The original Doom’s practical models

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This was a fun interview to do for Develop with vfx artist Greg Punchatz who made armatured stop motion models to be photographed and used as reference for the sprite CG models in the original Doom.

Posted on April 30, 2016May 31, 2016Categories UncategorizedTags Develop

Masters of FX in the wild

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Spotted at FMX!

Posted on April 28, 2016April 30, 2016Categories UncategorizedTags MastersofFX

3DArtist: Power up ZBrush

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Really excited to be contributing to 3DArtist magazine – issue 93 has an in-depth piece on taking your ZBrush skills to the next level. I interviewed a bunch of artists who do incredible work.

Posted on April 28, 2016April 30, 2016Categories UncategorizedTags 3DArtist

FMX: it’s all about VR

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Here’s my first report from FMX 2016 for Cartoon Brew, where VR is the hot topic.

Posted on April 28, 2016April 30, 2016Categories UncategorizedTags CartoonBrew

FMX 2016 is underway

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I’m in Stuttgart for FMX – one of the best VFX and animation conferences each year. And this year there’s a HUGE emphasis on VR. Keep a lookout for more from the conference.

Posted on April 27, 2016Categories Uncategorized

Ghost Cell – breathtaking filmmaking

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Ghost Cell depicts an eerie side to Paris in what at first looks to be LIDAR imagery, but was in fact made possible via photogrammetry. More at Cartoon Brew.

Posted on April 27, 2016April 30, 2016Categories UncategorizedTags CartoonBrew

Teddy Floppy Ear – a hybrid film

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For Cartoon Brew, I interviewed ILM artist and director Grzegorz Jonkajtys about his Teddy Floppy Ear short film made with live action, miniatures and CG. It’s now in feature film development, too.

Posted on April 27, 2016April 30, 2016Categories UncategorizedTags CartoonBrew

The tech of Quantum Break

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Very cool game from Remedy, with very cool destruction and performance capture tech.

Posted on April 22, 2016April 30, 2016Categories UncategorizedTags fxguide

How Hardcore Henry’s POV shots were made

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There are some incredible stunts in Hardcore Henry – made even more amazing by the fact the film was shot on GoPro cameras with a special mask rig. Here’s a look at that process and the VFX in the film, too.

Posted on April 22, 2016Categories Uncategorized

Real and CG in Batman v Superman

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MPC’s visual effects supervisor goes deep into his studio’s shots for BvS.

Posted on April 12, 2016Categories Uncategorized

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