This was a fun interview to do for Develop with vfx artist Greg Punchatz who made armatured stop motion models to be photographed and used as reference for the sprite CG models in the original Doom.
Month: April 2016
Masters of FX in the wild
Spotted at FMX!
3DArtist: Power up ZBrush
Really excited to be contributing to 3DArtist magazine – issue 93 has an in-depth piece on taking your ZBrush skills to the next level. I interviewed a bunch of artists who do incredible work.
FMX: it’s all about VR
Here’s my first report from FMX 2016 for Cartoon Brew, where VR is the hot topic.
FMX 2016 is underway
I’m in Stuttgart for FMX – one of the best VFX and animation conferences each year. And this year there’s a HUGE emphasis on VR. Keep a lookout for more from the conference.
Ghost Cell – breathtaking filmmaking
Ghost Cell depicts an eerie side to Paris in what at first looks to be LIDAR imagery, but was in fact made possible via photogrammetry. More at Cartoon Brew.
Teddy Floppy Ear – a hybrid film
For Cartoon Brew, I interviewed ILM artist and director Grzegorz Jonkajtys about his Teddy Floppy Ear short film made with live action, miniatures and CG. It’s now in feature film development, too.
The tech of Quantum Break
Very cool game from Remedy, with very cool destruction and performance capture tech.
How Hardcore Henry’s POV shots were made
There are some incredible stunts in Hardcore Henry – made even more amazing by the fact the film was shot on GoPro cameras with a special mask rig. Here’s a look at that process and the VFX in the film, too.
Real and CG in Batman v Superman
MPC’s visual effects supervisor goes deep into his studio’s shots for BvS.