Month: September 2016

  • Beetlejuice was just the beginning

    Tim Burton’s newest film Miss Peregrine’s Home for Peculiar Children is out soon, and it made me think just how many of the director’s films are either huge VFX blockbusters or do a great job of using subtle – but a lot – of effects. So I wrote about it for Inverse.

  • STYLE FRAMES 2016 is close, and has the big studios in design

    In the design world, it’s pretty easy to look new projects up, watch the latest pieces of advertising and check out making ofs. But it’s not always as simple to hear from the people – the creatives – behind the work. Luckily, there’s a Design Conference in New York on 7th and 8th November called…

  • The vfx supe who doesn’t really think about vfx, and how you can learn from him

    Rob Legato has won two visual effects Oscars (for Titanic and Hugo). He also got nominated for Apollo 13 and he’s won a couple of Emmys for his work on two Star Trek TV series. You most recently saw his vfx supervision in The Jungle Book, an almost all-CG film. But Legato is one of…

  • The kills of The Walking Dead

    Empire Magazine Australia asked me to write about the VFX of The Walking Dead, so I turned to Swedish studio Fido to find out what they’d been up to last season. Really happy with how this came out!

  • Chicken kung fu

    Animal Logic’s The Master: A LEGO Ninjago Short plays before Storks in cinemas right now, and I got a chance to talk to some of the team about how it was made. And about LEGO chickens. Here’s the story at Cartoon Brew.

  • Brenda Chapman on life after Pixar

    At Trojan Horse, I spoke to Brave director Brenda Chapman on what she’s been up to after Pixar. Great news is she and husband Kevin Lima have a hybrid film they are pitching. The interview is at Cartoon Brew.

  • Doug Chiang’s 4 principles of Star Wars design

    Doug Chiang didn’t go to art school. But as many readers would know, he worked his way up at places like Rhythm & Hues, Robert Abel and Associates and ILM, landing the role as the head of the Lucasfilm art department on the Star Wars prequels starting in 1995. Here he worked with George Lucas on…

  • Wolf pack wonderment

    For Storks, Sony Pictures Imageworks had some fun scenes to make including those involving the shape-shifting wolf pack. I wrote about the work for Cartoon Brew.

  • Review: Inside VFX

    I reviewed Inside VFX for Cartoon Brew. This is a book written by a vfx artist who opens up on his view of the problems in the industry. It’s a good read, and surprises with a number of economics details.

  • Big directors and VR

    Here’s a look at Jon Favreau’s VR experience Gnomes & Goblins made with Wevr, for Cartoon Brew.