Month: September 2016
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Spike gets it
The best commercials are more art projects, right? I think most of what Spike Jonze makes is exactly that, which is why his latest perfume spot for KENZO is so watchable. And it also happens to have a bunch of seamless vfx from Digital Domain, which I wrote about at Inverse.
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Latest 3D Artist mag pieces
Check out the new issue #98 of 3D Artist – I wrote two features on ZBrush and on MPC’s digital assets team.
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How good is VFX on TV right now?
Here’s a preview of the nominees for VFX Emmys this year, which I wrote about on Inverse.
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Fractals and XBox mocap
That’s just some of the work Imageworks had to tackle for Suicide Squad, which I looked into for One Perfect Shot.
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Storytelling details
For SideFX, I wrote about Disney Animation’s use of Houdini for Zootopia – everything from hair to water fountains. The film is great, but the detail is sometimes what makes it so re-watchable.
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When you want to know, ‘How was it made?’
UPDATE: Russell Earl from ILM is now attending VIEW, to break down his studio’s huge vfx work in Captain America: Civil War (remember that airport sequence?). And the directors of Dreamworks Animation’s Trolls, Mike Mitchell and Walt Dohrn, will both be there too. Last week I wrote about Turin, Italy. The city has had a big…