“From the start, we worked with the art department to brainstorm ideas in a ‘sand box.’ It was amazing to be given time to explore and help develop the visual landscape for the film. The director, Scott Derrickson, fed us a lot of visual reference from art, films and mathematics. It was a very exciting period, as getting the visual tone for Doctor’s Strange’s story was so important. The RnD process allowed us to approach story ideas in the previs with the many visual palettes that we had absorbed. Our artists were like inter-dimensional and fractal pros at the end of the film, expert at representing concepts like time collapsing or light expanding.” – The Third Floor previs and postvis supe Faraz Hameed