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FMX 2017’s programme – a wealth of riches

It’s hard to write a post that will do the programme for FMX 2017 justice. There are just so many great speakers and sessions planned. If you’re able to head to Stuttgart on May 2-5, I’d say, do not hesitate.

This is one of the CG/VFX/Animation/production conferences where you can actually spend all four days in wall-to-wall sessions, or spend just as much time catching up with colleagues and friends.

If I had to list some highlights, they’d be something like this:

Valerian – ILM and Weta Digital have a sneak peek presentation.

Guardians of the Galaxy, Vol 2 – Animal Logic and Weta Digital also showcasing their work.

Rogue One – John Knoll’s going to be there!

Animation director’s panel – Kelly Asbury, Peter Lord and more.

Pixar and Disney – pretty much anything they’re doing, from Piper to Moana

Scanline’s Stephan Trojansky on water sims – the studio’s Flowline tools are some of the best

Anything real-time – Epic’s there, as is Unity, and there’s a special automotive thread

Digital humans forum – this is always awesome, and what you get is a lot of frank discussion and research being presented

OK, there’s so much more – check out the programme here: http://www.fmx.de/program2017/overview. And I’ll be there at FMX, so please come up and say hi.