The ménage à trois between K (Ryan Gosling), his companion hologram Joi (Ana de Armas) and Mariette (Mackenzie Davis) in Denis Villeneuve’s Blade Runner 2049 is a stunningly realised sequence. It involves the real human Mariette interacting with K, while also ‘merging’ at times with Joi.
The sequence involved significant visual effects planning and execution, undertaken by overall visual effects supervisor John Nelson and Double Negative, with Paul Lambert as Dneg’s VFX supervisor. In the first piece of my coverage of Blade Runner 2049, John Nelson breaks down how they made these amazing shots possible (Nelson recently spoke at length about the visual effects of Blade Runner 2049 at the VIEW Conference). Continue reading How ‘Blade Runner 2049’s’ virtual ménage à trois was made
For SYFY WIRE, I got the chance to speak to Rodeo FX about their impressive work for IT. In particular, I love that the VFX in this film never takes over – in fact, there’s a very cool mix of practical and just another digital to tell the terrifying story.
It’s not very long until the VIEW Conference in Turin, Italy, which kicks off 23 October. One of the amazing things about this event is the high calibre of speakers – we’re talking major visual effects supervisors, animation directors and leaders in VR and other creative content industries.
Oscar-nominated visual effects supervisor Christopher Townsend is one of those incredible speakers whose keynote on Guardians of the Galaxy Vol. 2 will be a highlight of VIEW. His talk, which will also be presented with Trixter animation supervisor Simone Kraus, is affectionately called, ‘The making of a really colourful movie’ – which is exactly what Guardians Vol. 2 is.
When the film came out, I had a chance to chat to Chris about supervising the VFX – and one thing I asked him was in reference to a post from the director, James Gunn, on a shot that had been approved that was in its 749th iteration. I thought I’d share some of Chris’ thoughts about the iterative nature of VFX. Continue reading VIEW preview: ‘Guardians Vol. 2’ VFX supe Christopher Townsend talks shot iterations
The October 2018 issue of VFX Voice is now out, and includes a bunch of articles I was able to contribute:
The Lego Ninjago Movie – had a chat to Animal Logic about the film.
Blade Runner – talked to chief model maker Mark Stetson about the miniatures for the original film.
VES 70 – collated images and captions for the new group of films making it into the VES’ top VFX list.
American Gods – dived into Cinesite’s work on this amazing TV series.
I spoke to Peter Monga about his Morgan Lives in a Rocket House show being developed in Unreal Engine. The amazing thing is, he’s doing it along. Coverage at Cartoon Brew.
For Cartoon Brew, I previewed some of the talks happening soon at VIEW that are led by women. There’s a great many in VFX and animation – and one the coolest things is the existence of workshops at the event. Check out the preview here.