Month: April 2018
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Heads up: the oral history of Iron Man’s original HUD
Several members of the original Iron Man HUD team – John Nelson, Wesley Sewell, Jonathan Rothbart, Kent Seki, Dav Rauch and Kyle McCulloch – weigh in on how the HUD was imagined, in this oral history at vfxblog. Read it at www.vfxblog.com/ironman.
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Rampage: vfxblog’s long read
I recently got the chance to visit Weta Digital and sit down with some of the team on Rampage. Here’s vfxblog’s special coverage of the film at vfxblog.com/rampage, looking at Weta Digital’s creature work and destruction sims.
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What’s it really like to be a VFX vendor on a big TV show?
I asked Image Engine, who worked on Lost in Space.
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The battle of the century
Matt Patches from Thrillist had me collaborate on an incredible oral history of the Battle of NY in The Avengers. Check it out.
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FMX is here, and so are Chris Wedge and Phil Tippett
I’m on the program board this year for FMX, and helped organise the ‘Then & Now’ track which is featuring Phil Tippett and Chris Wedge. Here’s a rundown at Cartoon Brew.
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Horses everywhere
In February, I wrote this piece for 3D World magazine about their horse and rider agent. Check out the tutorial that Steven Regelous did, too.
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Proceduralism from Rise
Back for the February 2018 issue of 3D World magazine, I talked to Rise FX about their use of procedural workflows in Houdini for Babylon Berlin and The Dark Tower.
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The virtual production side of Ready Player One
A look at the work with ILM and Digital Domain, at Cartoon Brew.
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ILM’s Scott Farrar on those A Quiet Place creatures
…and how they had to be re-designed with only 2 months to go! Read the article at Cartoon Brew.
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The OASIS has you
Check out the latest 3D Artist magazine for my behind the scenes look at Ready Player One and the work of ILM and Digital Domain.