Several members of the original Iron Man HUD team – John Nelson, Wesley Sewell, Jonathan Rothbart, Kent Seki, Dav Rauch and Kyle McCulloch – weigh in on how the HUD was imagined, in this oral history at vfxblog. Read it at www.vfxblog.com/ironman.
Month: April 2018
Rampage: vfxblog’s long read
I recently got the chance to visit Weta Digital and sit down with some of the team on Rampage. Here’s vfxblog’s special coverage of the film at vfxblog.com/rampage, looking at Weta Digital’s creature work and destruction sims.
What’s it really like to be a VFX vendor on a big TV show?
I asked Image Engine, who worked on Lost in Space.
The battle of the century
Matt Patches from Thrillist had me collaborate on an incredible oral history of the Battle of NY in The Avengers. Check it out.
FMX is here, and so are Chris Wedge and Phil Tippett
I’m on the program board this year for FMX, and helped organise the ‘Then & Now’ track which is featuring Phil Tippett and Chris Wedge. Here’s a rundown at Cartoon Brew.
Horses everywhere
In February, I wrote this piece for 3D World magazine about their horse and rider agent. Check out the tutorial that Steven Regelous did, too.
Proceduralism from Rise
Back for the February 2018 issue of 3D World magazine, I talked to Rise FX about their use of procedural workflows in Houdini for Babylon Berlin and The Dark Tower.
The virtual production side of Ready Player One
A look at the work with ILM and Digital Domain, at Cartoon Brew.
ILM’s Scott Farrar on those A Quiet Place creatures
…and how they had to be re-designed with only 2 months to go! Read the article at Cartoon Brew.
The OASIS has you
Check out the latest 3D Artist magazine for my behind the scenes look at Ready Player One and the work of ILM and Digital Domain.