Month: May 2018

  • Jurassic Week: mocap’ing dinos

    vfxblog’s Jurassic Week coverage continues with this look at a few innovations introduced by ILM in Jurassic World; an iPad app for visualising the dinos during on-set photography, and a workflow for motion capturing raptors and the scariest dinosaur so far. Check it out below. https://atomic-temporary-105830471.wpcomstaging.com/jurassicmocap/

  • Jurassic Week: JP3 shines

    Jurassic Week continues with this in-depth look at the several tech breakthroughs made by ILM in Jurassic Park III, including with ambient occlusion, virtual sets, flesh sims and simulated plants. Read the dedicated page, below. https://atomic-temporary-105830471.wpcomstaging.com/jurassicpark3/

  • Deadpool 2’s what the…!? scene and how it was made

    A lot of crazy stuff happens in Deadpool 2. A lot. But perhaps nothing quite matches the ‘baby legs’ moment. It’s when Wade Wilson aka Deadpool (Ryan Reynolds) is stuck on the couch of his elderly blind roommate Blind Al (Leslie Uggams) while his legs re-generate, having been earlier torn in half by Juggernaut (oh…

  • Jurassic Week: the Dinosaur Input Device

    Next up in vfxblog’s Jurassic Week is a brand new oral history on the making of the Dinosaur Input Device. It was this dinosaur-shaped stop-motion armature fitted with special encoders that kept Tippett Studio in the game during the making of Jurassic Park, after its original stop-motion dinos were scrapped in favour of ILM’s CG.…

  • Animation tools of the future?

    SIGGRAPH’s tech papers often herald new features in vfx and animation tools. I highlighted a few for Cartoon Brew.

  • Jurassic Week: the history of Viewpaint

    This week vfxblog is celebrating Jurassic Week, a whole week of Jurassic Park-inspired articles to celebrate the imminent 25th anniversary of Jurassic Park and the upcoming release of Jurassic World: Fallen Kingdom. First up, a look at ILM’s secret weapon in bringing its photoreal dinosaurs to life: Viewpaint, a 3D texturing tool that let artists…

  • James Cameron on the state of 3D, his plans for immersive filmmaking, how he approached Avatar creature design, why machines won’t like being slaves, and his promise to do a commentary track for The Terminator

    I was lucky enough to score a ticket last night to see James Cameron speak in Sydney. It was at a Vivid event, a festival here famous for lighting up city landmarks and for presentations on culture, new ideas and art and technology. Cameron shared his journey on all sorts of things, mostly related to…

  • All about cymatics

    For Side Effects, I talked to Method Studios about their cymatic effects work done in Houdini for Black Panther. It’s awesome when science guides the art.

  • Colossus rides again

    For Cartoon Brew, I asked Framestore how they completed the CG Colosuss for Deadpool 2.

  • Enter the Trojan Horse Golden Ticket Challenge

    I’ve been a regular attendee at Trojan Horse Was a Unicorn for a few years now. Formerly in Portugal, THU is landing in Malta this year, and the location looks stunning. What’s exciting is, you can enter the Golden Ticket Challenge art competition to get there yourself. There are two categories – student and professional…