Month: December 2018
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The CG hair of Aquaman, a surprisingly tough effect
I talked to ILM’s Jeff White about Aquaman’s CG hair requirements – a major challenge for the VFX studios on the film. Read it at Cartoon Brew.
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A whole new 3D World
The latest 3D World mag has a couple of my features in it: Weta Digital’s work on Mortal Engines, DNEG’s approach to animation, and more Stephan Fleet vfx diary insights.
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How to animate a city
Here’s how Weta Digital did it for Mortal Engines.
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3D Artist and breaking the Internet
For 3D Artist magazine, I talked to Disney Animation about Ralph Breaks the Internet. And they did a stunning special cover for the issue.
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The new VFX Voice is out!
…and it has some features I wrote on virtual production, previs and Superman’s 40th anniversary. Digital edition right here.
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Into a new realm of animated filmmaking
I love the new Spider-Man: Into the Spider-Verse. And here’s my coverage at Cartoon Brew. Go and see this film.
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5 things that rocked at SIGGRAPH Asia Tokyo
SIGGRAPH Asia Tokyo 2018 has just wrapped up, and it was a fantastic week. The attendance was up near 10,000 and you could feel the buzz at the conference centre. Here’s my run-down of 5 of the coolest things I was able to see there. 1. Behind the scenes of Pixar’s Bao If you haven’t…
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Next step: holograms
For Rolling Stone magazine, I wrote a small piece about the future of digital entertainment with holograms and digital humans.
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VFX bidding and budgeting: behind the scenes
Mark Russell shared with me some great tips for bidding and budgeting in VFX. Check it out at Cartoon Brew.