For SYFY WIRE, I got the chance to speak to Rodeo FX about their impressive work for IT. In particular, I love that the VFX in this film never takes over – in fact, there’s a very cool mix of practical and just another digital to tell the terrifying story.
It’s not very long until the VIEW Conference in Turin, Italy, which kicks off 23 October. One of the amazing things about this event is the high calibre of speakers – we’re talking major visual effects supervisors, animation directors and leaders in VR and other creative content industries.
Oscar-nominated visual effects supervisor Christopher Townsend is one of those incredible speakers whose keynote on Guardians of the Galaxy Vol. 2 will be a highlight of VIEW. His talk, which will also be presented with Trixter animation supervisor Simone Kraus, is affectionately called, ‘The making of a really colourful movie’ – which is exactly what Guardians Vol. 2 is.
When the film came out, I had a chance to chat to Chris about supervising the VFX – and one thing I asked him was in reference to a post from the director, James Gunn, on a shot that had been approved that was in its 749th iteration. I thought I’d share some of Chris’ thoughts about the iterative nature of VFX. Continue reading VIEW preview: ‘Guardians Vol. 2’ VFX supe Christopher Townsend talks shot iterations
The October 2018 issue of VFX Voice is now out, and includes a bunch of articles I was able to contribute:
The Lego Ninjago Movie – had a chat to Animal Logic about the film.
Blade Runner – talked to chief model maker Mark Stetson about the miniatures for the original film.
VES 70 – collated images and captions for the new group of films making it into the VES’ top VFX list.
American Gods – dived into Cinesite’s work on this amazing TV series.
I spoke to Peter Monga about his Morgan Lives in a Rocket House show being developed in Unreal Engine. The amazing thing is, he’s doing it along. Coverage at Cartoon Brew.
For Cartoon Brew, I previewed some of the talks happening soon at VIEW that are led by women. There’s a great many in VFX and animation – and one the coolest things is the existence of workshops at the event. Check out the preview here.
Sony Pictures Imageworks is behind a whole range of shots in Matthew Vaughn’s Kingsman: The Golden Circle, from robot dogs, to the beautybot (inspired by Claudia Schiffer), the surrounds of Poppy’s diner environment, a robotic arm, the destruction of the Kingsman mansion and that crazy one-shot fight scene at the end.
Visual effects supervisor Mark Breakspear tells vfxblog how working on some of these hilarious shots was different from the usual VFX assignments – a bag of weed transforming into a forest environment was one of many challenging tasks Imageworks had to pull off, for example. And that was nothing next to mincing one of the bad guys… Continue reading Beautybots and robot dogs: just another day in the life of Sony Pictures Imageworks
When I was interviewing visual effects supervisor Dan Schrecker about the VFX of Darren Aronofsky’s mother!, I was still getting my head around the movie. I knew I loved it, but I wasn’t clear on everything that had happened (I don’t think you’re meant to be, by the way).
The result, though, from talking to Dan, was that as he guided me through many of the sequences that VFX had had a hand in, I found our discussion almost as gripping as watching the actual film! Suddenly, major plot points and thematic elements became obvious, and I enjoyed hearing about the problem solving involved in simply getting mother! made.
I hope in reading this Q&A you might find that too. Of course, I suggest you see the movie first – not just because of obvious spoilers but because a lot of what Dan and I talk about probably won’t make sense otherwise.
In the interview, Dan describes how the visual effects requirements evolved through planning, production and post. There’s a great story about using VR to plan the shoot in the house, and other anecdotes on specific VFX design decisions and changes made along the way. Here’s your last chance to back out now, so again, beware of spoilers… Continue reading Learn the (VFX) secrets of ‘mother!’ with visual effects supervisor Dan Schrecker