LEGO Movie 2 at 3D Artist

I wrote the cover feature for the latest 3D Artist magazine, on Animal Logic’s work for The LEGO Movie 2. Lots of fun doing this one.

Masters of titles

For 3DArtist magazine, I asked Elastic, yU+Co, Method and Storm Studios about some of their recent titles and film opener work. Some super cool tips here.

All about ZBrush 2018

For 3D Artist magazine, I dived into ZBrush 2018 with a bunch of the beta testers. So much great imagery here to check out.

The OASIS has you

Check out the latest 3D Artist magazine for my behind the scenes look at Ready Player One and the work of ILM and Digital Domain.

Digital humans are here

For 3D Artist I looked back at a year that featured some insane digital human work by MPC, Image Engine and Lola VFX. I bet you can guess which projects…

Making Coco pop

You gotta love that headline, it’s from the new issue of 3D Artist magazine where I wrote about Pixar’s Coco. Buy the mag here.

3D Artist cover

3D Artist’s latest cover story is a piece I wrote on Blender’s Agent 327, an awesome short designed to showcase the 3D tool and collaborative workflow.

Visiting Weta Digital

I had a chance to pop over to Wellington recently to chat to the team at Weta Digital on the new, and incredible,¬†War for the Planet of the Apes. You’ll see some coverage coming out over the next few days, but here’s a hint at the first piece, for 3D Artist magazine. It has lots…

The pros behind game cinematics

3D Artist magazine asked me to dive into the expert game cinematics approaches by Blur, Plastic Wax and Realtime UK – check out the newest issue with the resulting article here.

World building

The newest issue of 3D Artist magazine has a feature I put together focusing on Atomic Fiction’s Deadpool work, Rodeo FX’s Game of Thrones vfx and the game Obduction from Cyan.

Image Engine, over the years

For 3D Artist magazine, I got to profile the Vancouver studio Image Engine. I’ve been in touch with them ever since their incredible breakthrough work on District 9 – so great to see what they’ve produced over the years.