Tag: 3dworld
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New 3D World has Alita, DNEG and more
Check out the new 3D World magazine with features I’ve contributed on Alita: Battle Angel, DNEG’s environments and Stephan Fleet’s VFX tips.
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A whole new 3D World
The latest 3D World mag has a couple of my features in it: Weta Digital’s work on Mortal Engines, DNEG’s approach to animation, and more Stephan Fleet vfx diary insights.
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MPC’s creature tales
Go behind the scenes of MPC’s Creature Lab in this new – and very practical piece – in 3D World magazine.
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Behind the synthetic worlds you know so well
For 3D World magazine, I talked to Image Engine, Scanline and RISE about some digital worlds they’ve concocted in some recent films.
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Fractals and Ziva in latest 3D World
For the latest 3D World magazine, I wrote about Ziva Dynamics and its creature work, plus a special ‘Fractals’ round-up with Framestore, Method Studios, Weta Digital and Imageworks.
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The tree-makers
A look behind the scenes at how Weta Digital, Imageworks, Animal Logic and ILM craft digital foliage, at 3D World magazine. Loved writing this one.
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Invisible effects and how they were invisible
There’s always so much great film work around that’s invisible, and for 3D World magazine, I highlighted a few recent releases. My favourite bit is this feature image which just has the sand bags for a deer that will be later added in for the film, Three Billboards.
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Behind the scenes of Altered Carbon
For 3D World magazine, I talked to vfx supe Everett Burrell about the making of Netflix’s Altered Carbon – an amazing show.
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Horses everywhere
In February, I wrote this piece for 3D World magazine about their horse and rider agent. Check out the tutorial that Steven Regelous did, too.
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Proceduralism from Rise
Back for the February 2018 issue of 3D World magazine, I talked to Rise FX about their use of procedural workflows in Houdini for Babylon Berlin and The Dark Tower.