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Visual effects and animation journalist Ian Failes

Tag: 3dworld

New 3D World has Alita, DNEG and more

3DWorld_Alita

Check out the new 3D World magazine with features I’ve contributed on Alita: Battle Angel, DNEG’s environments and Stephan Fleet’s VFX tips.

Ian Failes Freelance February 26, 2019 1 Minute

A whole new 3D World

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The latest 3D World mag has a couple of my features in it: Weta Digital’s work on Mortal Engines, DNEG’s approach to animation, and more Stephan Fleet vfx diary insights.

Ian Failes Freelance December 29, 2018 1 Minute

MPC’s creature tales

CreatureTales

Go behind the scenes of MPC’s Creature Lab in this new – and very practical piece – in 3D World magazine.

Ian Failes Freelance September 6, 2018 1 Minute

Behind the synthetic worlds you know so well

craftingworld

For 3D World magazine, I talked to Image Engine, Scanline and RISE about some digital worlds they’ve concocted in some recent films.

Ian Failes Freelance August 14, 2018 1 Minute

Fractals and Ziva in latest 3D World

FractalsZiva

For the latest 3D World magazine, I wrote about Ziva Dynamics and its creature work, plus a special ‘Fractals’ round-up with Framestore, Method Studios, Weta Digital and Imageworks.

Ian Failes Freelance July 12, 2018 1 Minute

The tree-makers

treemakers

A look behind the scenes at how Weta Digital, Imageworks, Animal Logic and ILM craft digital foliage, at 3D World magazine. Loved writing this one.

Ian Failes Freelance June 21, 2018 1 Minute

Invisible effects and how they were invisible

invisiblefx

There’s always so much great film work around that’s invisible, and for 3D World magazine, I highlighted a few recent releases. My favourite bit is this feature image which just has the sand bags for a deer that will be later added in for the film, Three Billboards.

Ian Failes Freelance May 16, 2018 1 Minute

Behind the scenes of Altered Carbon

AlteredCarbon

For 3D World magazine, I talked to vfx supe Everett Burrell about the making of Netflix’s Altered Carbon – an amazing show.

Ian Failes Freelance May 16, 2018 1 Minute

Horses everywhere

Massivehorses

In February, I wrote this piece for 3D World magazine about their horse and rider agent. Check out the tutorial that Steven Regelous did, too.

Ian Failes Freelance April 20, 2018 1 Minute

Proceduralism from Rise

Proceduralism

Back for the February 2018 issue of 3D World magazine, I talked to Rise FX about their use of procedural workflows in Houdini for Babylon Berlin and The Dark Tower.

Ian Failes Freelance April 18, 2018 1 Minute

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