Check out the new 3D World magazine with features I’ve contributed on Alita: Battle Angel, DNEG’s environments and Stephan Fleet’s VFX tips.
Tag: 3dworld
A whole new 3D World
The latest 3D World mag has a couple of my features in it: Weta Digital’s work on Mortal Engines, DNEG’s approach to animation, and more Stephan Fleet vfx diary insights.
MPC’s creature tales
Go behind the scenes of MPC’s Creature Lab in this new – and very practical piece – in 3D World magazine.
Behind the synthetic worlds you know so well
For 3D World magazine, I talked to Image Engine, Scanline and RISE about some digital worlds they’ve concocted in some recent films.
Fractals and Ziva in latest 3D World
For the latest 3D World magazine, I wrote about Ziva Dynamics and its creature work, plus a special ‘Fractals’ round-up with Framestore, Method Studios, Weta Digital and Imageworks.
The tree-makers
A look behind the scenes at how Weta Digital, Imageworks, Animal Logic and ILM craft digital foliage, at 3D World magazine. Loved writing this one.
Invisible effects and how they were invisible
There’s always so much great film work around that’s invisible, and for 3D World magazine, I highlighted a few recent releases. My favourite bit is this feature image which just has the sand bags for a deer that will be later added in for the film, Three Billboards.
Behind the scenes of Altered Carbon
For 3D World magazine, I talked to vfx supe Everett Burrell about the making of Netflix’s Altered Carbon – an amazing show.
Horses everywhere
In February, I wrote this piece for 3D World magazine about their horse and rider agent. Check out the tutorial that Steven Regelous did, too.
Proceduralism from Rise
Back for the February 2018 issue of 3D World magazine, I talked to Rise FX about their use of procedural workflows in Houdini for Babylon Berlin and The Dark Tower.