Pacific Rim: Uprising might just be an animator’s dream project; giant Jaeger robots fighting giant alien Kaiju. Whenever I watch a film like that, I always wonder, where do the animators start? Notwithstanding the fact that there’s already a Pacific Rim film out there, and perhaps plenty of other giant fighting robot films, something about Uprising’s animation felt different.
So I asked animation director Aaron Gilman to tell me. He’s now at Double Negative and is a veteran of such other effects-heavy films as Avatar and Iron Man 3 at Weta Digital. We talked about getting started with animating such large characters, finding performances, using motion capture and what Gilman calls his ‘Heft and Jank’ approach. Continue reading →