Aaron Sims on the secrets of crafting compelling characters

ASC_AMC_Robot_cnpt_v015

The creatures and characters you see in some of the biggest films and television shows are the result of countless hours of design, research, re-design and skilled artistry. Among the most prolific of creature and characters designers is the team at Aaron Sims Creative, headed up by design veteran Aaron Sims.

In recent times, ASC has worked on designs and visual effects for such projects as The Mist, It, War for the Planet of the Apes, Wonder Woman and Stranger Things 2. To do that, they follow what’s dubbed a ‘Sketch-to-Screen’ workflow involving concept design, key scenes and layout, 3D asset modeling, lookdev, rapid prototyping and previs, rigging, animation, compositing and final rendering.

Sims is going to be talking about that process – and a bunch of other aspects of ASC’s work – at the upcoming CG Futures event in Melbourne on 2-4 March. vfxblog got a special sneak preview of a Sketch-to-Screen futuristic robot project that will be shown at CG Futures, which Sims runs through below. Continue reading “Aaron Sims on the secrets of crafting compelling characters”