Tracking nightmares: behind Blur’s half-digested Billy shots in Deep Rising – from 20 years ago

“We said, sure, we can do it! And we did it, although it was very, very painful.” – David Stinnett, Blur Studio While it may not have made a splash at the box office when it was released 20 years ago, Stephen Somers’ Deep Rising certainly contained some considerable ‘out-there’ practical and CG creature work. Most…