The OASIS has you

Check out the latest 3D Artist magazine for my behind the scenes look at Ready Player One and the work of ILM and Digital Domain.

Titanic’s VFX producer on how James Cameron brought her onto the movie, and how she made it *into* the movie

It’s now 20 years since James Cameron’s Titanic was released. Back in 1997, somehow the film made it through an incredibly challenging shoot, a tense studio environment, constant media scrutiny and a gruelling post-production schedule to become the then most successful box office hit of all time. But Titanic was not without its challenges, especially…

The secrets behind the life (and death) of Titanic’s propeller guy

A man falls from the poop deck, hitting the bronze hub of the starboard propeller with a sickening smack. That line from James Cameron’s script for Titanic, coming deep into scenes of the chaotic sinking of the famous cruiseliner, might sound simple enough. But it would turn out to be the basis of one of…

The race to finish Dante’s Peak…20 years ago

Today, many of the visual effects in the 1997 disaster flick Dante’s Peak would probably be done completely digitally. Pyroclastic flows, exploding buildings, bridges and cars being swept away by a torrent of ashen river – these are things that can be done with complex effects simulations, CG elements and masterful compositing. But two decades ago, the…