A new story at VFX Voice goes in-depth on First Man, including the significant visual effects by DNEG, as well as the practical side of the shots.
Tag: DNEG
The many visages of Venom
DNEG had a lot to do for Venom, not just the main CG symbiote humanoid. Here’s my take at Cartoon Brew.
Planes, Paris, Masks and Mirrors
My newest piece for VFX Voice on Mission: Impossible – Fallout. I also love the headline.
Ant-Man’s chase scene is already a classic
Here’s how DNEG contributed to the mayhem, via my story at VFX Voice.
Going through a phase: DNEG on Ant-Man and the Wasp’s Ghost effects
In Ant-Man and the Wasp, a new character introduced in the film is Ava Starr, aka Ghost, played by Hannah John-Kamen. An accident has caused Starr to suffer from molecular instability, giving her the ability to phase through objects. She uses these powers against the film’s heroes in the hope of finding a cure through their quantum research.
DNEG led the effort to realise the CG Ghost asset and the phasing effect, with other studios also handling Ghost scenes. DNEG visual effects supervisor Alessandro Ongaro tells vfxblog how they approached the effect. Continue reading “Going through a phase: DNEG on Ant-Man and the Wasp’s Ghost effects”