Tag: Jurassic Park

  • Jurassic Week: mocap’ing dinos

    vfxblog’s Jurassic Week coverage continues with this look at a few innovations introduced by ILM in Jurassic World; an iPad app for visualising the dinos during on-set photography, and a workflow for motion capturing raptors and the scariest dinosaur so far. Check it out below. https://atomic-temporary-105830471.wpcomstaging.com/jurassicmocap/

  • Jurassic Week: the Dinosaur Input Device

    Next up in vfxblog’s Jurassic Week is a brand new oral history on the making of the Dinosaur Input Device. It was this dinosaur-shaped stop-motion armature fitted with special encoders that kept Tippett Studio in the game during the making of Jurassic Park, after its original stop-motion dinos were scrapped in favour of ILM’s CG.…

  • Jurassic Week: the history of Viewpaint

    This week vfxblog is celebrating Jurassic Week, a whole week of Jurassic Park-inspired articles to celebrate the imminent 25th anniversary of Jurassic Park and the upcoming release of Jurassic World: Fallen Kingdom. First up, a look at ILM’s secret weapon in bringing its photoreal dinosaurs to life: Viewpaint, a 3D texturing tool that let artists…

  • Welcome…to Jurassic Park (25 years ago)

    For 3D Artist magazine, I looked back at the pioneering CGI work in Jurassic Park by ILM and Tippett Studio. Keep an eye out on vfxblog for more Jurassic 25th anniversary coverage.