How Steven Spielberg came to adopt CGI dinosaurs for 1993’s Jurassic Park is an often-told story, including in several interviews I’ve done recently. Ultimately, the move from stop-motion to digital dinos paved the way for an explosion in CG characters in blockbuster movies.
That included Jurassic Park’s sequel, The Lost World: Jurassic Park, released 20 years ago this week, in which the director and visual effects studio Industrial Light & Magic returned with even more photorealistic digital dinos.
One artist who was there on both films, straddling the stop-motion and CG worlds, was Randal M. Dutra. He was at Tippett Studio for Jurassic Park and heavily involved in early movement tests and the use of the innovative Digital Input Device (DID). Then Dutra moved to ILM to work as Animation Director for The Lost World. On the film’s 20th anniversary, vfxblog finds out more from Dutra about his dinosaur experiences.