For Dragonheart (released in 1996), ILM needed a facial animation system. So they made one and called it Caricature (they almost called it ‘Fanny’). Here’s a new retro vfx piece at Cartoon Brew.
Love this new short film from Valere Amirault called Symphony of Two Minds. My piece also has the exclusive premiere at Cartoon Brew.
One Perfect Shot has posted my piece on RISE FX’s vfx for the opening battle sequence in Captain America: Civil War.
Here’s a new story in Cartoon Brew which looks at Imageworks’ animation for Angry Birds – a tough film to make to keep the characters simple and play homage to the mobile game app.
1996 really was a big year in film releases and in vfx break-throughs. Mission: Impossible might not necessarily be thought of as a vfx blockbuster in the same vein as Twister or Independence Day from that year, but in many ways it ushered in several new techniques and drew upon a raft old ones to help tell this thrilling first story in the M:I franchise. Now 20 years old, here’s a quick look back at one particular technique – projecting mapping – that was used on the film at a time that the effect was still not all that common. Continue reading ‘Mission: Impossible’: ILM’s pioneering vfx 20 years on
I explored with MPC how animators on The Jungle Book kept the animals real, in this piece for Cartoon Brew.
Here’s a tech piece at Cartoon Brew I wrote about the Simpsons live segment which utilised Adobe Character Animator and an extra keypad approach to adding animated elements.