For Dragonheart (released in 1996), ILM needed a facial animation system. So they made one and called it Caricature (they almost called it ‘Fanny’). Here’s a new retro vfx piece at Cartoon Brew.
Visual effects and animation journalist Ian Failes
For Dragonheart (released in 1996), ILM needed a facial animation system. So they made one and called it Caricature (they almost called it ‘Fanny’). Here’s a new retro vfx piece at Cartoon Brew.