Tag: retro
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Dan Curry on the practical and digital revolutions made in ‘Star Trek’ TV VFX
Visual effects producer and supervisor Dan Curry is synonymous with the Star Trek television series from the 1980s through the mid-2000s. It was a time in which VFX progressed from practical builds, miniatures and optical effects through to all things digital (although practical solutions certainly remained a key part of the way the show’s effects…
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‘Predator’ is 30: VFX supe Joel Hynek recalls the days of optical compositing, thermal cameras and *that* red suit
John McTiernan’s Predator is perhaps most fondly remembered for Arnold Schwarzenegger’s line, ‘Get to the chopper!’ But it also featured some incredibly memorable optical effects, crafted by R/Greenberg Associates and overseen by visual effects supervisor Joel Hynek. These included a distinctive camouflage effect wielded by the alien Predator creature (appearing also in a monster suit…
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Beauty and the Beast had a very cool partly CG sequence in 1991
I’m sure you already know this was the ballroom sequence. I talked to CG supervisor Jim Hillin about how it all came together, for Cartoon Brew.
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Let’s celebrate the 20th anniversary of this amazing First Contact vfx shot
It was the end of 1996, I had just finished high school and was discovering visual effects – in particular, the coverage of vfx in Cinefex – and then, Star Trek: First Contact came out. There are some incredible vfx shots in the film. The opening pull-back from Captain Picard. The ship to ship battles.…
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It’s black, it’s white
Michael Jackson’s Black or White had a HUGE influence on my interest in visual effects. So it was an absolute blast asking former PDI crew members about working on the morphing sequence, for this article at Cartoon Brew.
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Matzo crackers and cereal
Here’s my in-depth Cartoon Brew story on 4Ward’s visual effects for the amazing nuclear nightmare sequence in Terminator 2, which is now 25 years old. Talking to Robert Skotak was such a great experience.
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The making of ILM’s caricature
For Dragonheart (released in 1996), ILM needed a facial animation system. So they made one and called it Caricature (they almost called it ‘Fanny’). Here’s a new retro vfx piece at Cartoon Brew.