Tag: CartoonBrew
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A new VR animation tool, for first-timers
At Cartoon Brew, I wrote about Ollie VR, a new animation in VR tool that’s designed for beginners.
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Dean DeBlois on the tech of the ‘How to Train Your Dragon’ series
Had a blast chatting to Dean about the latest film, and the tech over the entire series. Read my interview at Cartoon Brew.
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The state of play with digital actors
For Cartoon Brew, I jumped into the recent slurry of cg humans / digital actors in all sorts of places – in film, tv, commercials, real-time and even live venues.
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New VirtuCamera app to make your films
For Cartoon Brew, I covered this Gremlin short, which used a new VirtuCamera iPhone to Maya app to help block scenes.
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Marwen’s digital dolls (which still utilised live action)
For Cartoon Brew, I broke down how Atomic Fiction (now Method Studios) made the digital doll scenes for Welcome to Marwen by still relying on some great live action and virtual production techniques.
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Dive deep into the visdev on animated shorts
For Cartoon Brew, I asked production designers and filmmakers behind a number of the animated shorts up for Oscar consideration about their process. Lots of great concepts and artwork to check out.
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Industrial Light and Transformer Magic
I am still obsessed with Transformer transformations. So I talked to ILM about Bumblebee for Cartoon Brew.
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The CG hair of Aquaman, a surprisingly tough effect
I talked to ILM’s Jeff White about Aquaman’s CG hair requirements – a major challenge for the VFX studios on the film. Read it at Cartoon Brew.
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How to animate a city
Here’s how Weta Digital did it for Mortal Engines.
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Into a new realm of animated filmmaking
I love the new Spider-Man: Into the Spider-Verse. And here’s my coverage at Cartoon Brew. Go and see this film.