At Cartoon Brew, I wrote about Ollie VR, a new animation in VR tool that’s designed for beginners.
Had a blast chatting to Dean about the latest film, and the tech over the entire series. Read my interview at Cartoon Brew.
For Cartoon Brew, I jumped into the recent slurry of cg humans / digital actors in all sorts of places – in film, tv, commercials, real-time and even live venues.
For Cartoon Brew, I covered this Gremlin short, which used a new VirtuCamera iPhone to Maya app to help block scenes.
For Cartoon Brew, I broke down how Atomic Fiction (now Method Studios) made the digital doll scenes for Welcome to Marwen by still relying on some great live action and virtual production techniques.
For Cartoon Brew, I asked production designers and filmmakers behind a number of the animated shorts up for Oscar consideration about their process. Lots of great concepts and artwork to check out.
I am still obsessed with Transformer transformations. So I talked to ILM about Bumblebee for Cartoon Brew.
I talked to ILM’s Jeff White about Aquaman’s CG hair requirements – a major challenge for the VFX studios on the film. Read it at Cartoon Brew.
Here’s how Weta Digital did it for Mortal Engines.
I love the new Spider-Man: Into the Spider-Verse. And here’s my coverage at Cartoon Brew. Go and see this film.