At Cartoon Brew, I wrote about Ollie VR, a new animation in VR tool that’s designed for beginners.
Tag: CartoonBrew
Dean DeBlois on the tech of the ‘How to Train Your Dragon’ series
Had a blast chatting to Dean about the latest film, and the tech over the entire series. Read my interview at Cartoon Brew.
The state of play with digital actors
For Cartoon Brew, I jumped into the recent slurry of cg humans / digital actors in all sorts of places – in film, tv, commercials, real-time and even live venues.
New VirtuCamera app to make your films
For Cartoon Brew, I covered this Gremlin short, which used a new VirtuCamera iPhone to Maya app to help block scenes.
Marwen’s digital dolls (which still utilised live action)
For Cartoon Brew, I broke down how Atomic Fiction (now Method Studios) made the digital doll scenes for Welcome to Marwen by still relying on some great live action and virtual production techniques.
Dive deep into the visdev on animated shorts
For Cartoon Brew, I asked production designers and filmmakers behind a number of the animated shorts up for Oscar consideration about their process. Lots of great concepts and artwork to check out.
Industrial Light and Transformer Magic
I am still obsessed with Transformer transformations. So I talked to ILM about Bumblebee for Cartoon Brew.
The CG hair of Aquaman, a surprisingly tough effect
I talked to ILM’s Jeff White about Aquaman’s CG hair requirements – a major challenge for the VFX studios on the film. Read it at Cartoon Brew.
How to animate a city
Here’s how Weta Digital did it for Mortal Engines.
Into a new realm of animated filmmaking
I love the new Spider-Man: Into the Spider-Verse. And here’s my coverage at Cartoon Brew. Go and see this film.