At Cartoon Brew, I wrote about Ollie VR, a new animation in VR tool that’s designed for beginners.
Had a blast chatting to Dean about the latest film, and the tech over the entire series. Read my interview at Cartoon Brew.
For Cartoon Brew, I jumped into the recent slurry of cg humans / digital actors in all sorts of places – in film, tv, commercials, real-time and even live venues.
For Cartoon Brew, I covered this Gremlin short, which used a new VirtuCamera iPhone to Maya app to help block scenes.
For Cartoon Brew, I broke down how Atomic Fiction (now Method Studios) made the digital doll scenes for Welcome to Marwen by still relying on some great live action and virtual production techniques.
For Cartoon Brew, I asked production designers and filmmakers behind a number of the animated shorts up for Oscar consideration about their process. Lots of great concepts and artwork to check out.
I am still obsessed with Transformer transformations. So I talked to ILM about Bumblebee for Cartoon Brew.
I talked to ILM’s Jeff White about Aquaman’s CG hair requirements – a major challenge for the VFX studios on the film. Read it at Cartoon Brew.
Here’s how Weta Digital did it for Mortal Engines.
I love the new Spider-Man: Into the Spider-Verse. And here’s my coverage at Cartoon Brew. Go and see this film.
Mark Russell shared with me some great tips for bidding and budgeting in VFX. Check it out at Cartoon Brew.
This is something I whipped up for Cartoon Brew, based on some of the fantastic virtual production work being done these days.
I got to experience Baobab’s Crow: The Legend at VIEW Conference. Definitely one of the most immersive VR experiences I’ve had. Here’s my take at Cartoon Brew.
A look behind the scenes at the Gorillaz G-Shock watch episodes, at Cartoon Brew.
For Cartoon Brew, I asked a bunch of animation pros what they would recommend to readers. The result is some pretty cool material to check out.
DNEG had a lot to do for Venom, not just the main CG symbiote humanoid. Here’s my take at Cartoon Brew.
Had a blast chatting to some of the crew from PDI/Dreamworks’ Antz for the film’s 20th anniversary. Check it out at Cartoon Brew.
I talked to director Henry Selick about his film, The Nightmare Before Christmas, which is celebrating its 25th (!) anniversary this year. Check it out at Cartoon Brew.
For Cartoon Brew, I wrote about the 3D and 2D cross-over in some of the top animation tools. It’s amazing what can be done nowadays.
Head over to Cartoon Brew for a look at the big vfx and anim announcements made this year at SIGGRAPH.