Neill Blomkamp’s Oats Studios has released a new Adam short made with Unity, and it’s something I saw recently at SIGGRAPH Asia in Bangkok in a special premiere session hosted by the game engine company. I wrote about the tech in this article at Cartoon Brew.
Geri’s Game celebrated its 20th anniversary very recently, and I got to have a LOOOONG chat with director Jan Pinkava about the Pixar short, its development, the use of subdivision surfaces and the film’s legacy. Check it out at Cartoon Brew.
For Cartoon Brew, I weighed on what I thought were the early contenders for the VFX Oscar. What are your thoughts?
Director Rodrigo Blaas and Lytro vfx super John Berton Jr told me about Lytro’s new volume tracer and the short they made to demo it. Check it out at Cartoon Brew.
I couldn’t get enough of Korg in Thor: Ragnarok. Here’s my story at Cartoon Brew about how the character was made.
That line begins the 1997 trailer for Starship Troopers. When I first saw that trailer I was spellbound. When I first saw the film, and realised there was A LOT more going on in the Paul Verhoeven film than people realised, I was hooked. It’s got to be one of the best satires made, and it sure has some of the best VFX I’ve still seen – thanks to a lot of players, from Tippett Studio to Imageworks, ADI and more. Recently I sat down with Phil Tippett to discuss the bug work, and how the film was greenlit, and what he thinks of VFX today – I was giddy doing this interview. Hope you enjoy it at Cartoon Brew.
Check out the Akeytsu tool from Nukeygara, a new release that’s been in the works for a while but approaches animation and rigging in a new way. Story at Cartoon Brew.