Chris Landreth told me all about the making of Bingo, made with Maya 1.0 (and even earlier incarnations of the software), for Cartoon Brew.
Tag: CartoonBrew
Q&A with the directors of Bilby
Head over to Cartoon Brew for my interview with the directors of DreamWorks Animation’s new short, Bilby. Plus an exclusive clip.
How E.d. Films Is Using Real-time To Help Make Their Animated Films
Nice trailer for e.d. films’ Giant Bear – it was enough to make me want to ask them more about how they’re using real-time tech in their animated work, for Cartoon Brew.
Optical craziness
If you just think for a second that all the compositing for Who Framed Roger Rabbit was done optically, it blows your mind. Check out my interview with ILM’s then optical photography supervisor Ed Jones about how that was done, on the 30th anniversary of the film, at Cartoon Brew.
Mighty Mike from TeamTO
A look at some new animation software made for TeamTO’s new project, Mighty Mike & the Wild Bunch, at Cartoon Brew.
Behind the scenes of the DIY minisodes
For Cartoon Brew, I talked to Encyclopedia Pictura about their neat DIY minisodes for Cartoon Network.
Meet Piggy
If you get a chance to see Google Spotlight Stories’ latest VR experience, Piggy, do it. Or you can read about it in my piece at Cartoon Brew after I had a go of the short at Annecy and then spoke to director Jan Pinkava.
Animation tools of the future?
SIGGRAPH’s tech papers often herald new features in vfx and animation tools. I highlighted a few for Cartoon Brew.
Colossus rides again
For Cartoon Brew, I asked Framestore how they completed the CG Colosuss for Deadpool 2.
Thanos, by Digital Domain and Weta Digital
I was particularly impressed at how both DD and Weta Digital made Thanos for Infinity War. Here’s my Cartoon Brew coverage.