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Visual effects and animation journalist Ian Failes

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Recent Posts

  • Announcing ‘befores & afters’
  • A new VR animation tool, for first-timers
  • LEGO Movie 2 at 3D Artist
  • Inside the fx of Bird Box
  • New 3D World has Alita, DNEG and more

Retro VFX: The tech of Terminator 2

An oral history with ILMers behind the CGI.

The social (VFX) lives of Hollywood

Behind the scenes vfx pics posted by the stars

Retro VFX: Contact

The famous mirror shot in ‘Contact’ was almost something else entirely

Retro VFX: Men in Black

‘Men in Black’ and its crazy collection of real and CG creatures

Retro VFX: Batman & Robin

The forgotten freeze-frame moments from the film

Retro VFX: Predator

Optical compositing, thermal cameras and *that* red suit

Retro VFX: The Mummy

Re-visit the digital make-up, mocap and other VFX innovations from the 1999 film

RETRO VFX: The Lost World

Animation director Randal M. Dutra reflects on those early days of the digital age

Retro VFX: The Fifth Element

Multi pass and motion control: re-visiting the VFX of 'The Fifth Element'

Retro VFX: Terminator 2

Full liquid metal, now in 3D: re-visiting the freakin’ T-1000 walking out of the fiery truck crash
Full liquid metal, now in 3D: re-visiting the freakin’ T-1000 walking out of the fiery truck crash

Retro VFX: Dante’s Peak

The race to finish Dante’s Peak...20 years ago

Retro VFX: CG Jabba

You’re a wonderful human being: re-visiting CG Jabba 20 years later

Retro VFX: Mars Attacks!

Behind the ILM Mars Attacks! tests that convinced Tim Burton to go CG

Retro VFX: Twister

It’s been 20 years since ‘Twister’ brought us that flying cow

Archives

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Masters of FX

My book featuring 16 of the world's best vfx supervisors is available at Amazon.com

Tag: CartoonBrew

How animators kept ‘Jungle Book’ real

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I explored with MPC how animators on The Jungle Book kept the animals real, in this piece for Cartoon Brew.

Posted on May 22, 2016Categories UncategorizedTags CartoonBrew

Simpsons live – what could go wrong?

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Here’s a tech piece at Cartoon Brew I wrote about the Simpsons live segment which utilised Adobe Character Animator and an extra keypad approach to adding animated elements.

Posted on May 18, 2016May 18, 2016Categories UncategorizedTags CartoonBrew

Fusion is free, and on Mac too

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For Cartoon Brew, I had a look behind Blackmagic Design’s release of Fusion compositing software for free and now for the Mac.

Posted on May 11, 2016May 11, 2016Categories UncategorizedTags CartoonBrew

What The VR Future Holds

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My second FMX report from Stuttgart for Cartoon Brew looks at the future of VR with an expert panel.

Posted on May 9, 2016Categories UncategorizedTags CartoonBrew

FMX: it’s all about VR

FMX_VR4

Here’s my first report from FMX 2016 for Cartoon Brew, where VR is the hot topic.

Posted on April 28, 2016April 30, 2016Categories UncategorizedTags CartoonBrew

Ghost Cell – breathtaking filmmaking

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Ghost Cell depicts an eerie side to Paris in what at first looks to be LIDAR imagery, but was in fact made possible via photogrammetry. More at Cartoon Brew.

Posted on April 27, 2016April 30, 2016Categories UncategorizedTags CartoonBrew

Teddy Floppy Ear – a hybrid film

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For Cartoon Brew, I interviewed ILM artist and director Grzegorz Jonkajtys about his Teddy Floppy Ear short film made with live action, miniatures and CG. It’s now in feature film development, too.

Posted on April 27, 2016April 30, 2016Categories UncategorizedTags CartoonBrew

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