Here’s how two great Pixar artists did it in a new article at Cartoon Brew.
Visual effects and animation journalist Ian Failes
That’s what Dneg vfx supe Sean Stranks used when describing his approach to dirtying up the frame for the new Star Trek film. More on OnePerfectShot.
Check it out in HDVideoPro Magazine, thanks to Kevin H. Martin.
For Inverse, I wrote about some of the big developments, like original models, the first CG sequence in a feature film, TV VFX and the newest warp speed stuff for Beyond.
Keep an eye on the Trojan Horse website for more of these – loved talking to some inspirational artists about their journeys on and before THU.
…and other Ghostbusters effects, thanks to Imageworks vfx supe Dan Kramer. A new article on One Perfect Shot.
…but luckily it’s only 2 days away! Here’s my preview for Cartoon Brew.
That’s the premise of my latest piece for Thrillist, Special Effects You Never Noticed in Movies. Like this amazing ILM shot of the Delorean coming into land in BTTF2.
I spend a lot of my working life looking for great visual effects, animation and CG content. There’s a lot out there. I’m of course drawn to making ofs and studio and film profiles, particularly about visual effects, but it wasn’t until last year that I discovered a new kind of VFX content.
That’s when I got to attend Trojan Horse was a Unicorn (full disclosure: they paid). It was a stunning event held in Troia, Portugal at a summer resort that mixed art, design, visual effects, 3D and filmmaking. Both professionals from the industry and artists at all levels attended. But what’s presented at Trojan Horse was not ‘making ofs’ or studio profiles. As good as those can be, Trojan Horse, or THU, is about a lot more. Continue reading “When you crave creative content”
How the vfx team on Ghostbusters brought back Slimer, Stay Puft and used new innovations to make the ghosts possible (like LED’s on set). A new piece for Inverse.