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Month: July 2016

Blender Blender Blender


I never really knew much about the Blender community before writing this piece for 3DArtist on 65 Blender hacks. It sounds like such a great tool. Hope you pick up the mag and enjoy the read.

An ape film with no mocap?


Have to admit I was surprised no mocap was used for the apes in The Legend of Tarzan. That didn’t mean gray tracking suits weren’t used for reference, but none of this was for traditional performance capture data. Find out more in this interview with Framestore for One Perfect Shot.

‘Resurgence’ visions

2016-02-02_Independence day-Resurgence_portfolio.pdf-pages_0011_12_WM

In vfxblog’s recent chat with Independence Day: Resurgence’s visual effects supervisor Volker Engel, he mentioned the importance of ‘selling’ the scope of the film to the studio before receiving the greenlight. Visual effects studio TRIXTER was crucial in this process, with its art department contributing key concept art for some of the film’s big scenes. Ultimately the studio also delivered on several visual effects sequences, too, as VFX supe Dominik Zimmerle outlines in this interview, complete with examples of the concepts and final shots.



Big explosions are fun to watch in films but do you think about how much work went on behind the scenes to make them?  Now you don’t have to as I rounded up some of the best for Thrillist.

Matzo crackers and cereal


Here’s my in-depth Cartoon Brew story on 4Ward’s visual effects for the amazing nuclear nightmare sequence in Terminator 2, which is now 25 years old. Talking to Robert Skotak was such a great experience.