You’re a wonderful human being: re-visiting CG Jabba 20 years later

jabba_v1
Illustration by Aidan Roberts.

You might have seen former ILM visual effects and animation supervisor Steve ‘Spaz’ Williams pop up on vfxblog quite a lot recently. That’s because he was involved in a number of seminal VFX films celebrating their various anniversaries of late, including Terminator 2: Judgment Day and Jurassic Park.

Williams was also involved in another landmark – and somewhat notorious – moment in visual effects, when George Lucas revisited his original Star Wars trilogy for the ‘Special Edition’ releases. In particular, Williams was asked to animate a digital Jabba the Hutt for a deleted scene from A New Hope when the gangster confronts Han Solo on Mos Eisley.

The scene had been shot for the 1977 release using a stand-in actor (Declan Mulholland) for Jabba, with plans to realise the sequence with a puppet or stop-motion character. But, as Williams recounts in this chat with vfxblog, it wasn’t until the ‘Special Editions’ – released 20 years ago this week – that Lucas felt he could take advantage of advancements ILM was making in CGI to complete the scene and have Jabba moving along the ground, unlike how audiences had previously witnessed the creature in Return of the Jedi. Continue reading “You’re a wonderful human being: re-visiting CG Jabba 20 years later”

Woh, that’s a lot of powerhouse VFX presentations in one room

12657911_1237160029632544_8382804905207268288_o

Rogue One. The Jungle Book. Fantastic Beasts. Game of Thrones. Plus all the major Vancouver facilities at the careers fair. And an innovative Women in VFX session looking at how to get more women working in the industry.

That’s what you can see this year at Spark FX in Vancouver, which is happening Saturday 4th February at the Vancouver International Film Centre.

The presentations at Spark are even more impressive considering many of those films and shows are Oscar and VES nominated, and feature some of the top talent in VFX right now.

12719322_1237161056299108_8499652304192660382_o
Careers fair at Spark FX.

I’m going to be there, too, moderating the Women in VFX panel, featuring artists and supervisors from Imageworks, Dneg and Image Engine.

Here’s how it works – head to the Spark FX site and click on Online Reservations. The sessions are generally $20 each. The Women in VFX session is free. I’d get in now because they tend to sell out pretty quickly.

Hope to see you there – please come say hi!

Looking for a new animated series to watch? You can’t go past Trollhunters

trollhunters_103_r-1

Doing some research for an interview with Trollhunters showrunner Rodrigo Blaas, I started watching the show on Netflix, and basically didn’t stop. It’s like a feature film, in fact, it was originally a feature film. But it also feels very serialised and totally suits the new binge-watch culture. Check out my eventual interview here, at Cartoon Brew.

Rogue One’s Random Cam, and other previs fun

ttf_rogue_205_ri1854_previs

Now that we’ve all seen Rogue One five times and deconstructed the storyline, the characters and the visual effects, it’s fun to also consider how some of the iconic shots came to be. Of course, ILM and Lucasfilm’s art department crafted many of the incredible concepts, but some of the first shot designs were done by the previs team at The Third Floor.

The Third Floor also helped establish ways for visualizing and planning the shoot, and choreographed incredibly detailed scenes such as the third act battles, thanks in part to a tool called Random Cam. The Third Floor previs/postvis supervisor Barry Howell takes vfxblog through the work. Continue reading “Rogue One’s Random Cam, and other previs fun”

When miniatures and CGI met in the sky: the vfx of Turbulence

turb9-copy

Remember Turbulence? It was a much-hyped disaster flick set on a passenger 747 starring Lauren Holly and Ray Liotta, and released 20 years ago. The film may not by one for the history books, but its visual effects – a hybrid of miniatures and digital techniques – came right at a time where film VFX were transitioning heavily to CGI.

In honour of the film’s 20th anniversary, vfxblog spoke to visual effects supervisor Mark Vargo, who was also credited as a second unit DOP, about how he and teams from Boss Film Studios, Pacific Title Digital and other effects shops handled the work – including depicting the jetliner amidst a wild storm, having it flip over, and an exciting crash into a rooftop carpark. Included are several behind the scenes images and clips of the miniatures work. Continue reading “When miniatures and CGI met in the sky: the vfx of Turbulence”

The three big challenges behind Passengers’ spaceship shots

PassengersRecently I wrote about MPC’s visual effects for the anti-gravity swimming pool scene in Passengers after talking to overall VFX supervisor Eric Nordby. MPC had plenty of other challenges to solve in the film, too, including how to realize scenes of the spacecraft, the Avalon.

Here Nordby runs down three things he and the team at MPC had to tackle specifically with the 1000 metre long ship, from design to scale and then coming up with an appropriate environment and lighting in space – something that’s harder to do than you think. Continue reading “The three big challenges behind Passengers’ spaceship shots”