How Rogue One is an ode to the VFX of the Original Trilogy

null

One of the impressive feats accomplished by ILM for Rogue One is segueing from this ‘new film’ (made with advanced VFX techniques) into A New Hope (released, of course, in 1977, at a time when effects were done with models and motion control and optical compositing).

To make that happen, a special ops team at the studio studied the look of the ILM’s old-school work and researched what made and the stop-motion, motion control and other animation ‘feel’ so real, and how the modern CG techniques might be used to reflect that feel. All the while, ILM still capitalised on the advancements that the studio has pioneered in visual effects since the release of A New Hope.

Rogue One’s animation supervisor Hal Hickel recounts to vfxblog how that approach impacted his work for some of the specific sequences in the film, including the beach assault Walkers shots and the space battle. Continue reading How Rogue One is an ode to the VFX of the Original Trilogy