Month: January 2017

  • A Monster Calls – a wonder of animation

    Make sure you try and see A Monster Calls on the big screen for the incredible animated stories, and also MPC’s creature work. Here’s a new piece for Cartoon Brew on the animated tales.

  • How Rogue One is an ode to the VFX of the Original Trilogy

    One of the impressive feats accomplished by ILM for Rogue One is segueing from this ‘new film’ (made with advanced VFX techniques) into A New Hope (released, of course, in 1977, at a time when effects were done with models and motion control and optical compositing). To make that happen, a special ops team at the studio studied…

  • VFX trends for 2017

    Digital Arts asked me what I thought were the big trends coming for 2017 in VFX. My view is: digital humans and even better digital characters, more practical fx, more vfx houses getting into anim and their own IP, and a big Oscar VFX upset.

  • Schirkoa – find this and watch it

    At SIGGRAPH Asia last year, I was able to interview Indian filmmaker Ishan Shukla about his short Schirkoa, which made it to the Academy long list. There’s not much else to say except you need to try and find this film and watch it. Check out the interview at Cartoon Brew.

  • Cinesite’s invisible fx in Assassin’s Creed

    There was a big practical focus in Assassin’s Creed, but that doesn’t mean there aren’t any vfx. Cinesite crafted some fantastic invisible work for the wagon chase. Here’s a breakdown on Cartoon Brew.

  • Showcasing Luma in 3D Artist mag

    My newest article in 3D Artist magazine is about Luma Pictures and some of their recent projects, including Doctor Strange.