Month: May 2017

  • Blender at its best

    It always amazes me what people do in Blender, and that the software is open source. Was great to find out about the Blender Institute’s newest project, Agent 327: Operation Barbershop – which has film-quality visuals and style. Check it out at Cartoon Brew.

  • American Gods and the blue screen kitty

    Oh, and the huge gay sex scene. Here’s how the VFX team managed to make those things possible. Their work on the show is incredible.

  • It’s ugly for a reason

    This incredible animation by Nikita Diakur called Ugly was done by deliberately making mistakes inside C4D. I talked to the animator about how he accomplished it, for Cartoon Brew.

  • Those love making scenes in American Gods. W.T.F.

    Here’s my second piece for Thrillist on American Gods, which dives into the Bilquis scenes where she consumes people…as in, consumes via her vagina. It’s crazy!

  • Multi pass and motion control: re-visiting the VFX of ‘The Fifth Element’

    On the 20th anniversary of The Fifth Element, a look back with vfx supervisor Mark Stetson on the miniatures and CG work in the film.

  • Real-time. Real-time. Real-time.

    It’s already here, but the work of Epic Games with its Unreal Engine in recent projects is showing just how much influence real-time can have in VFX. Here’s a new article for VFX Voice about the Human Race project carried out with The Mill’s Blackbird tech.

  • American Gods. Woh.

    It’s kind of amazing where vfx in TV is going, isn’t it? American Gods is one of the new shows with such innovative and story-related VFX. I talked to the VFX team for both Thrillist and Cartoon Brew. You gotta see this show.