Month: September 2018
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Come for the VIEW, stay for the workshops and masterclasses
Here at vfxblog, we’ve already previewed a bunch of great talks set to happen at the VIEW conference in Turin, which takes place 22-26 October. But there’s also a wealth of workshops and masterclasses on offer during the event. Here’s our top five: 1. Designing the Monster In this masterclass, ILM animation supervisor Glen McIntosh…
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New VFX Voice is out!
In the Fall 2018 issue of VFX Voice, I wrote about VFX problem solving, sharks, Oz and NZ VFX, What Dreams May Come, stuntvis and Jurassic World: Fallen Kingdom. A really great issue!
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Masters of titles
For 3DArtist magazine, I asked Elastic, yU+Co, Method and Storm Studios about some of their recent titles and film opener work. Some super cool tips here.
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Solo’s old-school hyperspace jump
A new clip promoting Solo’s Blu-ray release is out, and it showcases the old-school techniques used to realise the hyperspace sequences on the Millennium Falcon. It includes a description of the technique by ILM’s Rob Bredow. Check out the clip below.
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How Imageworks helped make a massive Megalodon
My chat with Imageworks vfx supe Sue Rowe on The Meg, at VFX Voice.
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MPC’s creature tales
Go behind the scenes of MPC’s Creature Lab in this new – and very practical piece – in 3D World magazine.
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Puppet time
For VFX Voice, I asked Stargate Studios VFX supe Sam Nicholson about the crazy work involved in making The Happytime Murders possible.
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25 years of Nightmare Before Christmas
I talked to director Henry Selick about his film, The Nightmare Before Christmas, which is celebrating its 25th (!) anniversary this year. Check it out at Cartoon Brew.