Category: Uncategorized

  • Seven years of dragons

    What the VFX teams have been able to do over six series of Game of Thrones is incredible – and there looks like some even more amazing CG dragon work to come this series. For Thrillist, I talked to BlueBolt, Pixomondo and Rhythm & Hues about their dragon VFX so far.

  • Planning out ‘Valerian’ used some lower-tech methods

    At FMX I got a chance to sit down with Valerian vfx supe Scott Stokdyk. We went through how the film was made, including a look at the video-vis director Luc Besson shot with his film school students. See the story at Cartoon Brew.

  • Behind the boldness of Bad Ape

    Weta Digital had to tackle a new hilarious character for War for the Planet of the Apes in Steve Zahn’s Bad Ape. Here’s how they did it, over at VFX Voice.

  • The social (VFX) lives of Hollywood

    One of the toughest things about covering visual effects can be getting great VFX imagery to display with a story. There’s often a lengthy approvals process, and sometimes film and TV distributors just want to keep certain things under wraps. That can make it hard to produce interesting stories; in visual effects, behind the scenes…

  • From capture to creature: Weta Digital

    For Cartoon Brew, I ran down how Weta Digital takes the on-set performance capture and pushes it through different departments to produce ape animation. It’s an incredible, artistic and technical process. Hope you enjoy the read.

  • Plane crazy

    Imageworks took on the visual effects for the final third act in Spider-Man: Homecoming, from the factory battle, to the plane fight and the beach confrontation. Here’s a look at how they did it, at Spark CG Society.

  • Scott Farrar on the legacy of ‘Transformers’

    I talked to ILM’s Scott Farrar about the history of the Transformers franchise, what some of the initial challenges were (their first bot designs didn’t work), and how that has changed leading up to Transformers: The Last Knight. Check it out at VFX Voice.

  • Visiting Weta Digital

    I had a chance to pop over to Wellington recently to chat to the team at Weta Digital on the new, and incredible, War for the Planet of the Apes. You’ll see some coverage coming out over the next few days, but here’s a hint at the first piece, for 3D Artist magazine. It has lots…

  • Quickshots: How one of the coolest shots in ‘Baby Driver’ was pulled off

    Last night in Sydney I got to watch Edgar Wright’s Baby Driver for a second time, and see a post-film Q&A hosted by director George Miller. The Q&A was fantastic, diving into Wright’s directing choices, musical influences and juicy details about how some of the big driving stunts and shots in the film were captured.…

  • Behind the scenes of ‘Okja’

    I talked to Method Studios visual effects supervisor Erik De Boer about Okja – and how the team gave a personality to the CG super-pig. Check it out at Cartoon Brew.