Category: Uncategorized
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The story behind Oats Studios’ ‘Rakka’
Neill Blomkamp has started an experimental studio and their first released short film is Rakka. VFX supe Chris Harvey kindly sat down with me for an interview, at Cartoon Brew.
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Why I think you should attend the VIEW Conference
Take it from me, if you want to get a handle on some of the best visual effects, animation, games and VR content being produced right now, come to Turin, Italy in October for the VIEW Conference. Some big, big projects will be the subject of discussion, including War for the Planet of the Apes,…
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This means war
For Cartoon Brew, I found out about how the war scenes were orchestrated by the vfx teams in Wonder Woman. Check out the article here.
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The pros behind game cinematics
3D Artist magazine asked me to dive into the expert game cinematics approaches by Blur, Plastic Wax and Realtime UK – check out the newest issue with the resulting article here.
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‘Predator’ is 30: VFX supe Joel Hynek recalls the days of optical compositing, thermal cameras and *that* red suit
John McTiernan’s Predator is perhaps most fondly remembered for Arnold Schwarzenegger’s line, ‘Get to the chopper!’ But it also featured some incredibly memorable optical effects, crafted by R/Greenberg Associates and overseen by visual effects supervisor Joel Hynek. These included a distinctive camouflage effect wielded by the alien Predator creature (appearing also in a monster suit…
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The tech of the 25 year old ‘Lawnmower Man’
It’s such a big year for anniversaries in vfx, so here’s another one: The Lawnmower Man recently turned 25. I talked to people from Xaos and Angel Studios about the groundbreaking CGI and VR work for VFX Voice.
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Up close with the practical creatures of ‘Alien: Covenant’
Ridley Scott’s Alien: Covenant made heavy use of practical makeup effects, prosthetics and creatures during the filming process. Two creature shops, Creatures Inc. Ltd and Odd Studio combined to make those effects possible, led by creature design supervisor Conor O’Sullivan and creature effects supervisor Adam Johansen. In this visual behind the scenes look at the…
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The Beast within
Disney were super-secretive about how the Beast was made in Beauty and the Beast. But now, with a making of video of Digital Domain’s work released, they’ve let information out. I talked to some of the DD team and wrote a quick how-to on Thrillist.
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The intoxicating sims behind Javier Bardem’s hair in Pirates 5
I could watch these all day. Here’s how MPC pulled it off, in a new article for Cartoon Brew.
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Kevin Tod Haug on ‘American Gods’ and his past great VFX work
I first got excited about Kevin Tod Haug’s work in Fight Club, then Panic Room, then Stay – and most recently on American Gods. So it was a thrill to meet him at FMX and do an interview. Here’s the result at VFX Voice.