Category: Uncategorized

  • VFX_on_DVD: Warcraft

    There’s a couple of big films released recently that I think are going to have great Bluray and DVD releases. One of them is Warcraft, partly because of the opportunity to see some of the extensive art direction, production and visual effects that went on behind the film. Already you can check out a taste of…

  • The stuff you see at SIGGRAPH often becomes real tools one day

    Hoping this StyLit research, which I wrote about at Cartoon Brew, will do exactly that.

  • Facial tracking and AR about to get even more friendly

    I noticed researcher Hao Li was behind a new startup called Pinscreen which seemed to be doing some mysterious face tracking and AR app. So I talked to him about it for Inverse.

  • It takes an army at Weta Digital

    For Cartoon Brew, I got a chance to feature a number of the artists at Weta Digital who worked on Pete’s Dragon to talk about their specific disciplines – from roto and paint to animation, creature dev and compositing.

  • Dragons in VFX: extended interviews

    Recently, Inverse asked me to write a short history of dragons in visual effects, and I showcased some of the incredible work done in stop motion through to the latest in computer graphics. While researching I spoke to a bunch of the visual effects supervisors behind those dragons, including Phil Tippett, Dan Deleeuw, Sven Martin…

  • Nitrogen: the studio behind Sausage Party

    Spark CG Society asked me to interview Nitrogen Studios, the team behind the animation in Sausage Party. Here’s the result, and I have to say, SP is one of the funniest films this year.

  • How to make your dragon

    Inverse asked me to explore the history of dragons in vfx, so I went from stop motion to CG in this retrospective.

  • Off the wall with the makers of cineSync and Frankie

    Some of the most-used apps in visual effects and post-production are ones that audiences rarely get to see. I’m talking about Cospective’s cineSync, a mainstay in teleconferencing reviews, and Frankie, the company’s browser-based solution. I don’t often have the opportunity to cover the use of these tools, so I thought I’d have some fun with the…

  • New issue of 3D Artist

    Issue 97 of 3D Artist goes deep on Allegorithmic’s Substance Painter and on Laika’s Kubo and the Two Strings, both pieces I was stoked to have contributed.

  • Corel Painter brings back great memories

    I hadn’t used a Corel product since CorelDRAW in the early 90s, but recently I got my hands on a demo of Corel Painter 2017 for a Cartoon Brew story. It’s looking great!