Category: Uncategorized
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Method’s just-so-cool Houdini vfx
Motion capture. Dancers. Houdini. What a combo. Here’s a story I wrote for Side Effects on Method Studios’ AICP reel.
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The best of SIGGRAPH
I’ve just started writing for Digital Arts – what a cool publication. Here’s my first two pieces which are round-ups from SIGGRAPH 2016 and the best VR, VFX, real-time, gaming and the job market.
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Massive’s Stephen Regelous on future AI, competition and a Massive app?
When Massive (Multiple Agent Simulation System in Virtual Environment) was first revealed to the world in 2001 as part of the release of Peter Jackson’s Lord of the Rings films, it stunned audiences – and the visual effects community – with its use of fuzzy logic to aid in crowd animations. Developed at Weta Digital…
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The Little Prince, an interesting CG and stop motion mix
I talked to director Mark Osborne about his wonderful film, The Little Prince, for Cartoon Brew.
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A new trend?
Animal Logic just announced a partnership with the University of Technology Sydney (UTS) to start the UTS Animal Logic Academy. Personally I think it’s a great idea, but also part of a wider trend for VFX studios to help training institutions tailor their curriculum to what is required for a production environment. It’s also, frankly,…
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Nice VIEW
Last year I was asked to attend the VIEW Conference in Turin, Italy. Put simply, it was incredible – an intimate group of presenters and attendees descending on the city and enjoyed several days of animation, VFX, sound and filmmaking in presentations and workshops. And it’s on again this year, from 24-28 October, with another…
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It’s hard to say what the best GOT scenes are
But…I did come up with a list for Thrillist. Do you agree/disagree?
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Summer films = image makers
Been to so many film screenings recently, mainly big, big Hollywood films. This para James Cameron wrote for Masters of FX foreword always sticks in my mind.
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Andrés Menza and THU
A new THU Tales profile, this time for artist Andres Menza.
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Making a non-Pixar film at Pixar
Here’s how two great Pixar artists did it in a new article at Cartoon Brew.