Category: Uncategorized
-
Are you planning for FMX yet?
I first heard about FMX in 2011, just as I started writing full-time about visual effects. I went there – it’s in Stuttgart – and was immediately hooked. There’s a ton of super-cool visual effects, animation and CG presentations. You could go to JUST THOSE all week if you wanted to. But why the conference…
-
Rachael Reborn
VFX Voice features this story on MPC’s Rachael work in Blade Runner 2049. Had fun writing this one.
-
Massive in Thor: Ragnarok
I found out from Framestore how Massive was a big part of their final battle work in the film. See VFX Voice.
-
Blue Sky director Carlos Carlos Saldanha on ‘Ferdinand’
Had a fun chat to him for this Cartoon Brew Q&A.
-
Making Coco pop
You gotta love that headline, it’s from the new issue of 3D Artist magazine where I wrote about Pixar’s Coco. Buy the mag here.
-
Breaking down the beautybot
Earlier this year I caught up with Imageworks visual effects supervisor Mark Breakspear to discuss his studio’s work on Kingsman: The Golden Circle. The home entertainment release of the film is now here, and Imageworks has shared with vfxblog a fun look at the beautybot effects. Watch Breakspear and animation director Max Tyrie talk about the…
-
Thirsty work
Aardman Nathan Love do some cool commercials work, including this spot for Sprite that features Lebron James. I went behind the scenes for Cartoon Brew.
-
CG humans, in real-time
Neill Blomkamp’s Oats Studios has released a new Adam short made with Unity, and it’s something I saw recently at SIGGRAPH Asia in Bangkok in a special premiere session hosted by the game engine company. I wrote about the tech in this article at Cartoon Brew.
-
Making The Tick tick
I talked to FuseFX about their vfx for The Tick. This is a fun show, and that also meant: fun vfx. Read it at SYFY WIRE.
-
Jan Pinkava on 20 years of ‘Geri’s Game’
Geri’s Game celebrated its 20th anniversary very recently, and I got to have a LOOOONG chat with director Jan Pinkava about the Pixar short, its development, the use of subdivision surfaces and the film’s legacy. Check it out at Cartoon Brew.