I first heard about FMX in 2011, just as I started writing full-time about visual effects. I went there – it’s in Stuttgart – and was immediately hooked. There’s a ton of super-cool visual effects, animation and CG presentations.
You could go to JUST THOSE all week if you wanted to. But why the conference is even better is the breadth of other things going on: recruitment, AR/VR/tech demos, in-depth software/hardware talks, screenings – and maybe the best thing: people. I’ve made a whole bunch of friends there who I probably see only once a year. And you get to meet a lot of industry members and artists. It’s worth it just for that.
Six-odd years later, I’m now on the Program Board for FMX, and I’ll be running a track at the conference in April 2018 called ‘Then & Now.’ I’ll talk more about what this will ultimately involve soon, but the first announced speaker in that track is the amazing Phil Tippett. That might give you a bit of insight into what Then & Now is all about.
Things start at FMX on April 24, 2018, which is definitely not very far away in terms of planning ahead. Find out more about some of the announced sessions in this press release, and keep an eye on fmx.de for more announcements.
Hope to see you there!
VFX Voice features this story on MPC’s Rachael work in Blade Runner 2049. Had fun writing this one.
I found out from Framestore how Massive was a big part of their final battle work in the film. See VFX Voice.
Had a fun chat to him for this Cartoon Brew Q&A.
You gotta love that headline, it’s from the new issue of 3D Artist magazine where I wrote about Pixar’s Coco. Buy the mag here.
Earlier this year I caught up with Imageworks visual effects supervisor Mark Breakspear to discuss his studio’s work on Kingsman: The Golden Circle. The home entertainment release of the film is now here, and Imageworks has shared with vfxblog a fun look at the beautybot effects.
Watch Breakspear and animation director Max Tyrie talk about the complex artistry behind the beautybot from The Golden Circle, in this video. The film is out on 4K Ultra HD, Blu-ray and DVD on December 12.
Aardman Nathan Love do some cool commercials work, including this spot for Sprite that features Lebron James. I went behind the scenes for Cartoon Brew.
Neill Blomkamp’s Oats Studios has released a new Adam short made with Unity, and it’s something I saw recently at SIGGRAPH Asia in Bangkok in a special premiere session hosted by the game engine company. I wrote about the tech in this article at Cartoon Brew.
I talked to FuseFX about their vfx for The Tick. This is a fun show, and that also meant: fun vfx. Read it at SYFY WIRE.
Geri’s Game celebrated its 20th anniversary very recently, and I got to have a LOOOONG chat with director Jan Pinkava about the Pixar short, its development, the use of subdivision surfaces and the film’s legacy. Check it out at Cartoon Brew.