Category: Uncategorized
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Translating ‘Angry Birds’ from app to film
Here’s a new story in Cartoon Brew which looks at Imageworks’ animation for Angry Birds – a tough film to make to keep the characters simple and play homage to the mobile game app.
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How animators kept ‘Jungle Book’ real
I explored with MPC how animators on The Jungle Book kept the animals real, in this piece for Cartoon Brew.
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Simpsons live – what could go wrong?
Here’s a tech piece at Cartoon Brew I wrote about the Simpsons live segment which utilised Adobe Character Animator and an extra keypad approach to adding animated elements.
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Craving behind the scenes?
Sometimes I will watch a film or see a game and really, really want to know what work went on behind the scenes. Sometimes I’m lucky enough to have covered the film or game, sometimes there’s a great making of book. But often there isn’t. Enter: Craft, a new site that’s looking to show tons…
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Top Gun turns 30
It certainly doesn’t feel like it. Here’s a 2013 piece I wrote for fxguide on the film’s miniature jet effects and the stereo conversion for a cinema re-release.
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The Bare Necessities of VFX
For One Perfect Shot, I took at look at how the VFX team from The Jungle Book made the Bare Necessities scene.
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Fusion is free, and on Mac too
For Cartoon Brew, I had a look behind Blackmagic Design’s release of Fusion compositing software for free and now for the Mac.
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Inside Blur Studio
For 3DArtist, I went behind the scenes of Blur Studio, famous for their cinematics work and the leadership of Deadpool director Tim Miller.
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What The VR Future Holds
My second FMX report from Stuttgart for Cartoon Brew looks at the future of VR with an expert panel.
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The original Doom’s practical models
This was a fun interview to do for Develop with vfx artist Greg Punchatz who made armatured stop motion models to be photographed and used as reference for the sprite CG models in the original Doom.