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The Art of Solo’s Speeder Scene
For Spark CG Society, I asked ILM’s Rob Bredow about the opening speeder chase in Solo.
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All about ZBrush 2018
For 3D Artist magazine, I dived into ZBrush 2018 with a bunch of the beta testers. So much great imagery here to check out.
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All aboard Solo’s conveyex train heist
I recently got to chat to Solo visual effects supervisor Rob Bredow about the film – you should be able to read various articles around the place, and I’ll post links to them at vfxblog.com. One of the standout sequences in the film is the conveyex train heist on Vandor, and Bredow shared his scouting, shooting,…
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‘You can’t wipe them off, they’re holograms.’ Well………
How closely were you watching that game of Dejarik in Solo? Now’s the time to take another look… Pretty much every Star Wars film has fun Easter Eggs. But Ron Howard’s Solo has one of the coolest ‘inside visual effects’ hidden gem played out so far. And it’s to do with the game of Dejarik –…
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Jurassic Week: mocap’ing dinos
vfxblog’s Jurassic Week coverage continues with this look at a few innovations introduced by ILM in Jurassic World; an iPad app for visualising the dinos during on-set photography, and a workflow for motion capturing raptors and the scariest dinosaur so far. Check it out below. https://atomic-temporary-105830471.wpcomstaging.com/jurassicmocap/
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Jurassic Week: JP3 shines
Jurassic Week continues with this in-depth look at the several tech breakthroughs made by ILM in Jurassic Park III, including with ambient occlusion, virtual sets, flesh sims and simulated plants. Read the dedicated page, below. https://atomic-temporary-105830471.wpcomstaging.com/jurassicpark3/
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Deadpool 2’s what the…!? scene and how it was made
A lot of crazy stuff happens in Deadpool 2. A lot. But perhaps nothing quite matches the ‘baby legs’ moment. It’s when Wade Wilson aka Deadpool (Ryan Reynolds) is stuck on the couch of his elderly blind roommate Blind Al (Leslie Uggams) while his legs re-generate, having been earlier torn in half by Juggernaut (oh…
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Jurassic Week: the Dinosaur Input Device
Next up in vfxblog’s Jurassic Week is a brand new oral history on the making of the Dinosaur Input Device. It was this dinosaur-shaped stop-motion armature fitted with special encoders that kept Tippett Studio in the game during the making of Jurassic Park, after its original stop-motion dinos were scrapped in favour of ILM’s CG.…
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Animation tools of the future?
SIGGRAPH’s tech papers often herald new features in vfx and animation tools. I highlighted a few for Cartoon Brew.
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Jurassic Week: the history of Viewpaint
This week vfxblog is celebrating Jurassic Week, a whole week of Jurassic Park-inspired articles to celebrate the imminent 25th anniversary of Jurassic Park and the upcoming release of Jurassic World: Fallen Kingdom. First up, a look at ILM’s secret weapon in bringing its photoreal dinosaurs to life: Viewpaint, a 3D texturing tool that let artists…