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Horses everywhere
In February, I wrote this piece for 3D World magazine about their horse and rider agent. Check out the tutorial that Steven Regelous did, too.
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Proceduralism from Rise
Back for the February 2018 issue of 3D World magazine, I talked to Rise FX about their use of procedural workflows in Houdini for Babylon Berlin and The Dark Tower.
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The virtual production side of Ready Player One
A look at the work with ILM and Digital Domain, at Cartoon Brew.
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ILM’s Scott Farrar on those A Quiet Place creatures
…and how they had to be re-designed with only 2 months to go! Read the article at Cartoon Brew.
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The OASIS has you
Check out the latest 3D Artist magazine for my behind the scenes look at Ready Player One and the work of ILM and Digital Domain.
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From VFX to directing
For VFX Voice, I talked to a number of VFX artists who have made the jump to directing: Hasraf Dulull, Victor Perez and Miguel Ortega. Check out the projects they’ve worked on and tips for becoming a director.
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What retro stories are you interested in seeing on vfxblog?
There’s a whole bunch of retro stories coming soon to vfxblog. You can read past ones here, but I’d also love to know if vfxblog readers have any ideas for fun vfx retrospectives. Drop me a line at beforesandafters@gmail.com.
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DNEG is 20, feels like yesterday
20 years has gone fast – I distinctly remember the studio’s first big project, Pitch Black. Trace their path in this story at VFX Voice.
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Insta-ventures
Did you know I’m also on Instagram? Check out @vfxblog for pics and postings from my travels, some vfx-related, others not.
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Lara Croft and the waterfall
I talked to Scanline for VFX Voice magazine about how they did the waterfall scene for Tomb Raider.