vfxblog

Visual effects and animation journalist Ian Failes



    • CG humans, in real-time

      Neill Blomkamp’s Oats Studios has released a new Adam short made with Unity, and it’s something I saw recently at SIGGRAPH Asia in Bangkok in a special premiere session hosted by the game engine company. I wrote about the tech in this article at Cartoon Brew.

      December 6, 2017
    • Making The Tick tick

      I talked to FuseFX about their vfx for The Tick. This is a fun show, and that also meant: fun vfx. Read it at SYFY WIRE.

      November 30, 2017
    • ‘Flubber’ turns 20: how ILM made the shape-shifting green goo come to life

      Twenty years ago, the film release schedule was awash with CG and VFX-heavy projects. Industrial Light & Magic, which had had a hand of course in a number of these, further demonstrated a diverse visual effects skill set with its work on Flubber. Brand new challenges for the studio came in the form of Flubber itself,…

      November 26, 2017
    • Jan Pinkava on 20 years of ‘Geri’s Game’

      Geri’s Game celebrated its 20th anniversary very recently, and I got to have a LOOOONG chat with director Jan Pinkava about the Pixar short, its development, the use of subdivision surfaces and the film’s legacy. Check it out at Cartoon Brew.

      November 25, 2017
    • The surprising costume VFX in ‘Thor: Ragnarok’

      Marvel has always done a great job of augmenting character suits or costumes in its movies. But one of the most seamless recently was for Hela in Thor: Ragnarok – check out the story at VFX Voice.

      November 22, 2017
    • Behind the scenes of ‘Valerian’s’ Big Market

      When Valerian and the City of a Thousand Planets was released, I got the opportunity to talk to both overall VFX supe Scott Stokdyk and ILM supervisor Philippe Rebours about the Big Market sequence. Now with the film set for home entertainment release, there’s a snippet of one of the featurettes available on the Big Market…

      November 21, 2017
    • Early VFX Oscar predictions

      For Cartoon Brew, I weighed on what I thought were the early contenders for the VFX Oscar. What are your thoughts?

      November 20, 2017
    • Lytro’s volume tracer

      Director Rodrigo Blaas and Lytro vfx super John Berton Jr told me about Lytro’s new volume tracer and the short they made to demo it. Check it out at Cartoon Brew.

      November 20, 2017
    • SIGGRAPH Asia tech papers preview: 3D avatars from a single photo

      Over the past few years, I’ve had the pleasure of reading about and watching the results of digital human and faces research led by Hao Li. He is, simultaneously, CEO & Co-Founder of Pinscreen, Inc., Assistant Professor of Computer Science at the University of Southern California, and Director of the Vision and Graphics Lab at…

      November 16, 2017
    • Olivier Gondry on the making of Kylie Minogue’s ‘Come Into My World’

      My recollection of music videos from the 1990s to early 2000s is that they were almost like the ultimate VFX showreel. Of course, this was at the same time that CGI was making headways in feature filmmaking, with music videos taking advantage, too, of advancements in digital effects, particularly compositing, to help tell their stories,…

      November 14, 2017
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