French filmmakers Alexandre Poncet with Gilles Penso are obsessed with movie monsters. But when the duo searched the Hollywood landscape for a film that chronicled the fascinating world of creature effects and model making in sci-fi, horror and fantasy films, they simply could not find a good one. So they did what any intrepid documentarians would do – they made that film themselves.
The result is Creature Designers – The Frankenstein Complex, an insight into some of the most revered monster makers around; artists such as Rick Baker, Mike Elizalde, Alec Gillis, Chris Walas, Tom Woodruff Jr., Greg Nicotero, John Rosengrant, Richard Taylor, Phil Tippett and many others. A number of Hollywood directors who share an equal love of movie monsters also lend their considerable weight to the doco, including Guillermo del Toro, John Landis and Joe Dante. Even Kevin Smith is in there.
Enjoy vfxblog’s Q&A with the directors and their journey in making the film. Continue reading The enduring allure of the Hollywood monster
Here’s a new story at One Perfect Shot I wrote about MPC and Digital Domain’s destruction work in X-Men: Apocalypse. Awesome magnetic fields approach too.
It’s amazing sometimes to think how accessible SIGGRAPH is as a conference. SIGGRAPH is a research conference, first and foremost, but that doesn’t mean only researchers can learn and participate. In fact, one of the best parts of the computer graphics event is the mix of sessions and experience, many based on recent releases of massive feature films and games. That’s exactly what the Production Sessions are about. Here’s a run down of what’s in store, starting on Sunday 24 July in Anaheim.
Continue reading The SIGGRAPH 2016 production sessions are huge
ILM’s vfx work in the new TMNT film is top-notch. I especially liked the comedy duo Bebop and Rocksteady so I found out more from vfx supe Pablo Helman in this article for Cartoon Brew.
And that scene is Quicksilver’s rescue mission at the mansion, with vfx by Rising Sun Pictures. Check out my breakdown for Cartoon Brew.
For Dragonheart (released in 1996), ILM needed a facial animation system. So they made one and called it Caricature (they almost called it ‘Fanny’). Here’s a new retro vfx piece at Cartoon Brew.
Love this new short film from Valere Amirault called Symphony of Two Minds. My piece also has the exclusive premiere at Cartoon Brew.