Over the past year I’ve been able to cover the visual effects in all of the films nominated for the VFX Oscar – Blade Runner 2049, Guardians of the Galaxy Vol. 2, Kong: Skull Island, The Last Jedi, and War for the Planet of the Apes. Now in this special series of visual stories, I’m pin-pointing a specific scene or character from each nominated film with just one of the nominees from that movie. Find the stories below:
How the orange haze of Blade Runner 2049’s Las Vegas meant 13 hour renders
The story behind those crazy dioramas in Guardians of the Galaxy Vol. 2
Inside Kong: Skull Island’s final battle
The making of The Last Jedi’s crystal foxes
The art of translating humans to apes
There are a number of fierce fight scenes in Kong: Skull Island – one of the most intense is the final battle between Kong and a giant Skullcrawler. ILM handled the complex sequence, which included not only extensive character animation, but also a photoreal jungle and water environment and plenty of effects simulations.
Academy Award nominee Scott Benza was ILM’s animation supervisor on Kong: Skull Island. The other Oscar nominees for this film in the VFX category are Stephen Rosenbaum, Jeff White and Michael Meinardus. Here Benza details how that final fight came together.
Continue reading Inside Kong: Skull Island’s final battle
This week I’ll be posting five original visual stories showcasing the work of the five films nominated for the visual effects Oscar, with observations from five of the nominees themselves. Stay tuned to vfxblog.com…