Tag: vfxblog
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The three big challenges behind Passengers’ spaceship shots
Recently I wrote about MPC’s visual effects for the anti-gravity swimming pool scene in Passengers after talking to overall VFX supervisor Eric Nordby. MPC had plenty of other challenges to solve in the film, too, including how to realize scenes of the spacecraft, the Avalon. Here Nordby runs down three things he and the team…
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How Rogue One is an ode to the VFX of the Original Trilogy
One of the impressive feats accomplished by ILM for Rogue One is segueing from this ‘new film’ (made with advanced VFX techniques) into A New Hope (released, of course, in 1977, at a time when effects were done with models and motion control and optical compositing). To make that happen, a special ops team at the studio studied…
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Checking in on virtual filmmaking with Dreamspace
While attending FMX in the past few years, I’ve been checking in on the Dreamspace project. It was an European Commission project that brought together several entities in computer graphics, VFX and filmmaking to look at virtual production techniques. These entities included The Foundry, ncam, Stargate Studios, CreW, Saarland University, iMinds and Filmakademie Baden-Württemberg –…
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Appearing on…CG Garage
If you don’t already listen to Christopher Nichols’ CG Garage podcast (part of Chaos Group Laboratories), now’s a great time to start. Because I’m on it with Chris for a podcast we recorded at THU! We talk about what things get noticed on the internet, especially vfx stories.
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ILM is on fire with Deepwater Horizon
You might not have seen Peter Berg’s Deepwater Horizon when it hit cinemas. But I’d implore you to check it out, if only for the remarkable combination of practical set photography, fire simulation and compositing involved in depicting the catastrophic – and real life – oil rig explosion that occurs in the film. I had…
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Let’s celebrate the 20th anniversary of this amazing First Contact vfx shot
It was the end of 1996, I had just finished high school and was discovering visual effects – in particular, the coverage of vfx in Cinefex – and then, Star Trek: First Contact came out. There are some incredible vfx shots in the film. The opening pull-back from Captain Picard. The ship to ship battles.…
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How’d they do that Hong Kong reverse destruction in Doctor Strange?
Near the end of Doctor Strange, the characters rush to Hong Kong to save the precious Sanctum there from the Dark Dimension. But the Sanctum is already destroyed. In order to stop the whole world being swallowed up into the Dark Dimension, Strange uses the Eye of Agamotto to reverse time. The entire street that…
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A visual guide to Doctor Strange’s magical mystery tour
When Doctor Strange first gets plunged into multiple dimensions by the Ancient One, we see him travel through several psychedelic realms. It was a sequence dubbed the ‘Magical Mystery Tour’ by the filmmakers, and in this vfxblog article we look at how specific pieces of the incredible imagery were produced, thanks to overall vfx supervisor…
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Arrival effects supe on holding back on vfx
Denis Villeneuve’s Arrival is almost an anti-alien invasion film. It’s subtle and purposeful use of visual effects was orchestrated by vfx supe Louis Morin, who enlisted vendors including Hybride, Oblique FX, Rodeo FX, Framestore, Raynault VFX, Folks FX and Alchemy FX to render everything from odd-shaped spacecraft to even odder-shaped aliens. In this interview with…
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Why Creating Doctor Strange’s Dark Dimension Was So Damn Hard
The thrilling climax of Doctor Strange sees the titular character travel into the Dark Dimension to confront the evil Dormammu. Crafting a CG creature and a suitably alien-like dimension was challenging enough for the vfx team, but director Scott Derrickson also wanted the shots to reflect the surrealist and psychedelic blacklight look by famed comic…