ILM’s Hal Hickel talked to me for OnePerfectShot about the work behind Warcraft’s orcs, including why tusks were some of the hardest things to make work.
Visual effects and animation journalist Ian Failes
ILM’s Hal Hickel talked to me for OnePerfectShot about the work behind Warcraft’s orcs, including why tusks were some of the hardest things to make work.