Press "Enter" to skip to content

Space Jam’s tech breakthroughs

spacejam_part2_main-1280x600

In 1996 it was still REALLY tricky to shoot something against greenscreen, track the footage and track in any virtual sets, let alone add 2D animated characters. But Space Jam pulled it off, thanks to the animation team and the vfx artists at Cinesite. Here’s the 2nd part of the Space Jam oral history at Cartoon Brew.

vfxblog sponsor

Comments are closed.

%d bloggers like this: